Hello (again), world! - Craftomation 101 Dev Diaries, March 2024
ludenio.substack.com
Releasing a game is pretty much like throwing a party. You hang around some decorations (set up a page on Steam), plan the entertainment (prepare the game build), maybe invite a popular DJ (that would be content makers from YouTube/Twitch/TikTok). And then, when the time is due, you open the doors, expecting to see a hyped crowd.
Hello (again), world! - Craftomation 101 Dev Diaries, March 2024
Hello (again), world! - Craftomation 101 Dev…
Hello (again), world! - Craftomation 101 Dev Diaries, March 2024
Releasing a game is pretty much like throwing a party. You hang around some decorations (set up a page on Steam), plan the entertainment (prepare the game build), maybe invite a popular DJ (that would be content makers from YouTube/Twitch/TikTok). And then, when the time is due, you open the doors, expecting to see a hyped crowd.