Craftomation Dev Diaries, June 2023: Going Mecha
Hey mates!
We know that we promised that this edition of Dev Diaries will be about organic stuff too, but one thing led to another, so… we all like robots, don't we? This piece will be all about our metal friends and how to make them better and happier workers!
We also promised more screenshots, but that was not completely the truth either. We will post more videos instead!
The Brewery we talked about so much is finally in the game, hissing with clouds of steam as it is producing all-natural brews for Craftomates! Ok, it's not hissing yet, sound effects are to be added, but there's steam alright:
There are 2 kinds of beverages at the moment: one speeds a Craftomate up, the other increases their battery capacity.
The effects of Buffs are adding up (whether this stays or not is still TBD), so if you're resourceful enough, you can have turbo beasts like the one below, doing your bidding:
Speaking of beasts, do you remember Cargomates? Those weight-lifting fellas we've talked about so much since last year? Here's a reminder from one year ago:
And here's him now:
We're still figuring out the looks and the exact mechanics for this adorable big fella, but his principal function is defined in its name: there will be a lot of moving heavy stuff around!
Another thing to gaze upon is a bunch of new visual effects we're introducing to the game now: check out new fires, new sparks, and some more Brewery steam (because why not):
New frozen art for Brewery and Sulfur Source is also now in the game, in its full icy glory:
We're also redoing cursors in the game, and adding some clickety clicking animations.
Another great news for true programmers: Alt + F4 is now supported in the game. You're welcome!
What's Next?
We're continuing to check the boxes in our ‘To Do for Early Access’ list. The next month is promising to be quite productive, too!
First, we will add another resource - Copper - which will call for a reworking of crafting.
Bonfire mechanics is also going to be changed, so the Bonfires could burn different kinds of fuel.
Some new features for Craftomates interacting mechanics are also in the works. We're working on a new Command that will allow a robot to check the current state of a growing piece of organics. A Craftomate will thus be able to detect whether a plant needs water.
A modified version of Find Command will allow you to instruct Craftomates on where to take resources from a source, a Storage box, or pretty much anywhere in the field.
We're very excited to see how all those features will play out! We're even more excited to know what you think of them! Join our Discord to chat with us follow the latest updates on the dev progress:
Here's a another bunch of things that you can do to help Craftomation 101 see the light of release ASAP:
Add the game to your wishlist on Steam
Let us know about your favorite influencers on YouTube/Twitch/Other who are playing games like Craftomation 101
If you feel like it - maybe even write a comment to one of the aforementioned influencers to let them know Craftomation 101 is worth checking out
You can even scribe yourself into the game's credits: most of our games’ localizations are community-made, and we now have a spreadsheet for those who are willing to help us translate the game into their native language
Buy the supporter pack to gain access to exclusive WIP stuff and full-time access to the devs’ ears and minds
And of course, play the free demo on itch.io or Steam, leave us a comment, or come to Discord and discuss your experience with us
We'll be back next month with even more awesome news and details!