Hey, engineers!
You've seen the title, haven't you? The big day is on the calendar. Our paws palms are shaking while we're typing in these words.
Learning Factory goes out of Early Access on January 27!
We even got ourselves a professional trailer, that's how committed we are:
And here's how it all started - Learning Factory's first teaser, February 2021:
You'll see a lot more Learning Factory nostalgia on the upcoming week. We've started drafting the game back in the spring of 2020, so there's a lot to remember.
But today, we'll be looking into the future, namely, that release day of ours. Here's a short summary of what's going to happen:
On January 27 we will release the final v1.0 update. It will feature extended voiceover, the final part of the story, and many improvements in QoL and UI/UX parts.
There will be an extended release discount
After the discount ends, the price will be increased, as we stated in our Early Access manifesto
Here's another retro Learning Factory trailer for you to enjoy while digesting the information above:
Now, here's a checklist of actions you can take right now to ensure that you don't miss the big v1.0 celebration:
Add Learning Factory to your wishlist, if it's not there yet - this way you'll get an email from Valve once the game and the discount go live
If you have a friend who might like the game - spread the word!
If you know a content maker on YouTube, Twitch etc., who might enjoy covering the game - let us know in the comments, we'll reach out to them!
Buy the game on January 27, obviously. If you're sincerely enjoying our work, we are preparing a special DLC with exclusive materials, for our biggest fans
Oh look! Here goes another retro trailer of Learning Factory! Sereiously, the excuse of posting them again was one of the main reasons for this post:
Did you know we were updating the footage for those trailers every half a year or so? Well, there's a lot of stuff about Learning Factory that you might not've known! We'll start fixing it today (and continue in the next couple of posts):
Learning Factory Trivia, Part 1
The game was initially meant to be a tycoon in which cats would choose which stores to attend
Data and coins initially were in-game objects, moving on the Transporters as any other item
There used to be a day and night cycle in the early versions of the game
We had our regrets about naming the game ‘Learning Facotry’ (search it on YouTube to see the ridiculously irrelevant results), but it was too late
We created an educational version of Learning Factory in collaboration with Games for Change foundation
Learning Factory continues the story of while True: learn() in which a software engineer invents a cat-to-human translator device
We wouldn't let you go without suggesting another selection of old trailers! In the next posts, there will be more ancient art, screenshots, and whatnot!
This is August '22, when the new art style emerged. We also tried experimenting with the narrative:
Narrative-shnarrative, we had it discarded by the end of that year. Who needs narrative, when you have Zeppelins:
Until it finally came to this last in-housee iteration. We'll miss you, buddy:
You won't find this on YouTube anymore, fellas (we unlisted those old-timers)! Which one you like better? Let us know!
Until we meet again!
Cool ;3